The study required participants to play one of five VR games (Assetto Corsa Competizione, Garden of the Sea, Half-Life Alyx, I Expect You To Die, and Red Matter) over two 30 minute sessions using a Vive Pro Eye VR headset and controllers. Physiological measures were collected using the eye tracker in the VR headset (pupillometry), a Shimmer3 GSR+ tethered to a participant's middle and ring finger (EDA), a Polar H10 HR monitor chest strap (HR and HRV), and a Vive face tracker (facial tracking). All physiological measures were sent to a PC (Intel 13900K, Nvidia GTX 4090 and 64GB of DDR5 RAM) running the Unity data collection application over serial and Bluetooth (BLE protocol), which recorded all measures at a sample rate of approximately 40-50 Hz using the EmoSense SDK. R (v4.4.1) was used to analyse the data.