Synthetic evaluation data has been generated programmatically. Quadruped locomotion data has been extracted from the dataset published as part of the article "Mode-Adaptive Neural Networks for Quadruped Motion Control" by Zhang et al. (2018). Gesture recognition data was collected with VR hardware in a custom-made virtual scenario, where the subject was presented with a signal indicating a gesture to perform, which they then did while pressing a button on the hand controller. Sword fighting animation data was motion captured with specialised equipment within the facilities of Ninja Theory, Ltd. User studies data was collected through online forms, filled after each condition of each of the studies.