{volume1} [representation] size = 2500 2500 2500 resamplemode = not activated mirror = 0 0 0 0 datatype = float datarange = -4286.08 4081.43 bitsperelement = 32 [file1] RegionOfInterestStart = 0 0 0 RegionOfInterestEnd = 2499 2499 2499 FileFormat = raw Size = 2500 2500 2500 Name = AM1Lam16energy40-36-32.vol Datatype = float datarange = -4286.08 4081.43 BitsPerElement = 32 {volumeprimitive1} [section1] min = -4286.08 max = 4081.43 offset = 0 name = section [0] [geometry] status = visible relativeposition = 0 0 0 position = 0 0 0 resolution = 0.0332592 0.0332592 0.0332592 scale = 1 1 1 center = 1250 1250 1250 rotate = 1 0 0 0 1 0 0 0 1 unit = mm [volume] volume = volume1 [description] text = AM1Lam16energy40-36-32 [segment1] status = activated description = 0 opacityx = -4286.08 0 4081.43 redx = -4286.08 4081.43 greenx = -4286.08 4081.43 bluex = -4286.08 4081.43 opacityvalue = 0 0 2 redvalue = 255 255 greenvalue = 255 255 bluevalue = 255 255 {default} [version] release = VGStudioMax 1.2.1 (build 352) {scene} [viewer] perspective = activated viewing angle = 30 position = 0 7265.66 0 oversampling = 1 up = 0 0 1 lookat = 0 0 0 resultsize = 256 256 [perspective] status = activated [light1] diffuse = 0.333 0.333 0.333 status = activated ambient = 0.333 0.333 0.333 [light2] diffuse = 0.333 0.333 0.333 status = not activated ambient = 0.333 0.333 0.333 [angle] position = 0 0 0 status = not activated right = 1 2 0 left = -1 2 0 [resolution] resolution = 0.0332592 unit = mm displayunit = mm [rendering] background = 0 0 0 255 intensity = 0.333 colormode = activated quickmode = activated algorithm = scatterhq {camera1} [viewer] perspective = activated viewingangle = 30 position = 0 7265.66 0 oversampling = 1 up = 0 0 1 lookat = 0 0 0 resultsize = 256 256 [perspective] status = activated [rendering] colormode = activated quickmode = activated algorithm = scatterhq