Items where Creator or Contributor is "Lutteroth, Christof"

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Number of items: 6.

Potts, D., Hartley, J., Jicol, C., Clarke, C., Lutteroth, C., 2024. Dataset for "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming" and EmoSense SDK. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-01372.

Rotsidis, A., 2021. Dataset for "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00986.

De La Dehesa Cueto-Felgueroso, J., 2020. Dataset for "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00752.

Barathi, S., Proulx, M., O'Neill, E., Lutteroth, C., 2020. Datasets and Analyses for "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00758.

Jeffery, Z., Koulouris, J., Best, J., Lutteroth, C., O'Neill, E., 2020. Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00757.

Dehesa, J., Ninja Theory Ltd, 2020. Dataset for "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00754.

This list was generated on Thu Nov 21 12:51:38 2024 GMT.