Dataset for "RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality"

The aggregated data file containing 140 participants' data collected and analysed in the CHI 2025 paper "RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality".

Each participant completed two half-hour sessions and continuous measures for both sessions were aggregated in 60-second intervals, resulting in 31 rows per session and 62 rows per participant. The measures used in this study fall into three groups:

- Pre-measures include demographic information, gaming experience and preferences, personality and gamer traits, baseline emotions and physiology.
- Exposure measures include Retrospective method emotion and keypoint measures, experience sampling method (ESM) measures, and various physiological measures.
- Post-measures include measures of flow state, intrinsic motivation, multimodal presence, and simulator sickness, and participants' qualitative evaluations of RetroSketch and ESM measures.

Keywords:
virtual reality, emotion measurement, affective computing, emotion recognition, affect recognition, physiological sensing, physiological correlates, retrospective emotion measurement, experience sampling
Subjects:
Information and communication technologies
Psychology

Cite this dataset as:
Potts, D., Gada, M., Gupta, A., Goel, K., Krzok, K., Pate, G., Hartley, J., Weston-Arnold, M., Aylott, J., Clarke, C., Jicol, C., Lutteroth, C., 2025. Dataset for "RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-01489.

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Data

Retro_140Ps … minute_measures.csv
application/csv (45MB)
Creative Commons: Attribution-Share Alike 4.0

Measures taken during each VR gameplay session of Participants' RetroSketch scores and physiology, sampled at 60-second intervals, as well as ESM scores sampled at 5-minute intervals.

Retro_140Ps … participant_measures.csv
application/csv (293kB)
Creative Commons: Attribution-Share Alike 4.0

Participants' pre-session measures including physiological and emotional baselines, as well as personality traits and characteristics.

Retro_140Ps … session_measures.csv
application/csv (6MB)
Creative Commons: Attribution-Share Alike 4.0

Participants' post session measures after exiting VR. These include flow measures, intrinsic motivation, VR presence, exertion, and simulator sickness.

Code

RetroSketch-Analysis.r
text/plain (96kB)
Creative Commons: Attribution-Share Alike 4.0

R analysis script (v4.4.1) used to analyse the aggregated dataset. This analysis file will only work with the aggregated CSV file made available on restricted access.

digital-retrosketch … 2025.zip
application/zip (232MB)
Creative Commons: Attribution-Share Alike 4.0

A snapshot of the RetroSketch GitHub repository (02/2025) containing the Unity project and source code for the digital version of RetroSketch.

Mixed access regime: Due to the nature of the consent obtained, data provided by participants is available on request to bona fide researchers only.

GitHub repository containing the digital RetroSketch tool made in Unity

Contributors

University of Bath
Rights Holder

Documentation

Data collection method:

For the methodology and apparatus of the data collection, please refer to the associated paper.

Technical details and requirements:

The study required participants to play one of five VR games (Assetto Corsa Competizione, Garden of the Sea, Half-Life Alyx, I Expect You To Die, and Red Matter) over two 30 minute sessions using a Vive Pro Eye VR headset and controllers. Physiological measures were collected using the eye tracker in the VR headset (pupillometry), a Shimmer3 GSR+ tethered to a participant's middle and ring finger (EDA), a Polar H10 HR monitor chest strap (HR and HRV), and a Vive face tracker (facial tracking). All physiological measures were sent to a PC (Intel 13900K, Nvidia GTX 4090 and 64GB of DDR5 RAM) running the Unity data collection application over serial and Bluetooth (BLE protocol), which recorded all measures at a sample rate of approximately 40-50 Hz using the EmoSense SDK. R (v4.4.1) was used to analyse the data.

Additional information:

The main aggregate data file consists of the following measures: Meta Data: Participant ID, session number, condition (Retro or Retro_ESM), and game played. Pre-measures: Demographics, baseline emotions, big 5 personality traits (B5), immersive tendencies (ITQ), game genre preference, Brain Hex gamer types, tondello gamer traits, baseline simulator sickness (SSQ), and baseline physiology (calibration). Exposure measures: Retro emotion measures (aggregated for every 60-second interval for both the 'Prior' 60s from the interval and over a 'Window' of 30s before and after the interval), Retro keypoint measures, experience sampling method (ESM) measures, and physiological measures aggregated for the same 60-second intervals (both 'Prior' and 'Window') Post measures: PPL flow state (PPL-FSQ), flow state short (FSS), intrinsic motivation (IMI), multimodal presence (MPS), simulator sickness (SSQ), and qualitative questions comparing RetroSketch and ESM. For further details about the measures, please refer to the associated paper.

Methodology link:

Potts, D., Gada, M., Gupta, A., Goel, K., Krzok, K. P., Pate, G., Hartley, J., Weston-Arnold, M., Aylott, J., Clarke, C., Jicol, C., and Lutteroth, C., 2025. RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality. In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. ACM, 1-25. Available from: https://doi.org/10.1145/3706598.3713957.

Funders

Horizon Europe Framework Programme
https://doi.org/10.13039/100018693

EMIL – The European Media and Immersion Lab
101070533

EMIL – The European Media and Immersion Lab
10044904

Affective Design Tools for Virtual Reality
INF\R1\221058

Publication details

Publication date: 25 April 2025
by: University of Bath

Version: 1

DOI: https://doi.org/10.15125/BATH-01489

URL for this record: https://researchdata.bath.ac.uk/1489

Related papers and books

Potts, D., Gada, M., Gupta, A., Goel, K., Krzok, K. P., Pate, G., Hartley, J., Weston-Arnold, M., Aylott, J., Clarke, C., Jicol, C., and Lutteroth, C., 2025. RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality. In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. ACM, 1-25. Available from: https://doi.org/10.1145/3706598.3713957.

Contact information

Please contact the Research Data Service in the first instance for all matters concerning this item.

Contact person: Dominic Potts

Departments:

Faculty of Science
Computer Science

Research Centres & Institutes
REal and Virtual Environments Augmentation Labs (REVEAL)