Items where Subject is "Human-Computer Interactions"

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Number of items at this level: 8.

D

De La Dehesa Cueto-Felgueroso, J., 2020. Dataset for "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00752.

Dehesa, J., Ninja Theory Ltd, 2020. Dataset for "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00754.

J

Jeffery, Z., Koulouris, J., Best, J., Lutteroth, C., O'Neill, E., 2020. Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00757.

Jones, M., Clarke, J., Feather, C., Franklin, B., Sinha, R., Maconochie, I., Darzi, A., Appelbaum, N., 2021. Dataset for "Use of paediatric injectable medicines guidelines and associated medication administration errors: a human reliability analysis". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00906.

L

Lee, J., 2015. Dataset for "Norm Awareness for Virtual Characters Behaviour: A Socio-Cognitive Approach". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00100.

M

Mogles, N., Walker, I., Ramallo-González, A., Lee, J., Natarajan, S., Padget, J., Gabe-Thomas, E., Hyniewska, S., Lovett, T., Ren, G., O'Neill, E., Hourizi, R., Coley, D., 2016. Dataset for 'How smart do smart meters need to be?'. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00256.

P

Parish, N., Sené, A., 2019. How we remember war and violence: theory and practice UNREST MOOC. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00620.

Potts, D., Hartley, J., Jicol, C., Clarke, C., Lutteroth, C., 2024. Dataset for "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming" and EmoSense SDK. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-01372.

This list was generated on Thu Nov 21 09:30:41 2024 GMT.