Items where Subject is "Human-Computer Interactions"

Group by: Creators | Date | No Grouping
Jump to: D | J | M | P
Number of items at this level: 4.

D

Dehesa, J., Ninja Theory Ltd, 2020. Dataset for "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00754.

J

Jeffery, Z., Koulouris, J., Best, J., Lutteroth, C., O'Neill, E., 2020. Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00757.

M

Mogles, N., Walker, I., Ramallo-González, A., Lee, J., Natarajan, S., Padget, J., Gabe-Thomas, E., Hyniewska, S., Lovett, T., Ren, G., O'Neill, E., Hourizi, R., Coley, D., 2016. Dataset for 'How smart do smart meters need to be?'. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00256.

P

Parish, N., Sené, A., 2019. How we remember war and violence: theory and practice UNREST MOOC. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00620.

This list was generated on Tue Sep 22 10:48:04 2020 BST.