Barathi, S., Proulx, M., O'Neill, E., Lutteroth, C., 2020. Datasets and Analyses for "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00758.
Bertel, T., Yuan, M., Lindroos, R., Richardt, C., 2020. Datasets for “OmniPhotos: Casual 360° VR Photography”. Version 2. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00948.
De La Dehesa Cueto-Felgueroso, J., 2020. Dataset for "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00752.
Dehesa, J., Ninja Theory Ltd, 2020. Dataset for "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00754.
Rey-Area, M., Yuan, M., Richardt, C., 2022. Matterport3D 360° RGBD Dataset. Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-01126.
Rotsidis, A., 2021. Dataset for "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay". Bath: University of Bath Research Data Archive. Available from: https://doi.org/10.15125/BATH-00986.